Digital Gaming and Exercise Among Youth With Type 1 Diabetes: Cross-Sectional Analysis of Data From the Type 1 Diabetes Exercise Initiative Pediatric Study
Digital Gaming and Exercise Among Youth With Type 1 Diabetes: Cross-Sectional Analysis of Data From the Type 1 Diabetes Exercise Initiative Pediatric Study
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Abstract BackgroundRegular physical activity and exercise are fundamental components of a healthy lifestyle for youth living with type 1 diabetes (T1D).Yet, few youth living with T1D achieve the daily minimum recommended levels of physical activity.For all youth, regardless of their disease status, minutes of physical activity compete with other daily activities, including digital gaming.There is an emerging area of research exploring whether digital games could be displacing other physical activities and exercise among youth, though, to date, no studies have examined this question in the context of youth living with T1D.ObjectiveWe examined 1073spx characteristics of digital gaming versus nondigital gaming (other exercise) sessions and whether youth with T1D who play digital games (gamers) engaged in less other exercise than click here youth who do not (nongamers), using data from the Type 1 Diabetes Exercise Initiative Pediatric study.
MethodsDuring a 10-day observation period, youth self-reported exercise sessions, digital gaming sessions, and insulin use.We also collected data from activity wearables, continuous glucose monitors, and insulin pumps (if available).ResultsThe sample included 251 youths with T1D (age: mean 14, SD 2 y; self-reported glycated hemoglobin A1c ConclusionsDigital gaming sessions were longer in duration, and youth had less changes in glucose and lower mean heart rates during these sessions when compared to other exercise sessions.Nevertheless, gamers reported similar levels of other exercise per day as nongamers, suggesting that digital gaming may not fully displace other exercise among youth with T1D.